top of page
Marcus Hansen
Software & Graphics Engineer
Marcus has been making games since he discovered Rpg maker in 2003. Eventually he developed an interest in computer-graphics programming, enjoying understanding how complex and innovative shaders, algorithms, and techniques work. Graphics programming is, at its heart, an effort to recreate beauty through mathematics. It requires the programmer to deconstruct the subjective experience of aesthetic appeal and express it through equations and code. When he’s not programming graphics, he spends his time playing board games, fishing, and messing with breadboards and circuits.

bottom of page
